Acrophobia Odyssey

Hullo.
As most of you already know, Acrophobia is a live word competition in cyberspace. It engulfs our Windows 95/98 desktop and transforms it into a modern, multimedia metropolis of gamerooms.

But do you know how it came to be?

The game of acronyms debuted on IRC (Internet Relay Chat) a good many years ago, with a meticulously programmed bot as host over the proceedings. Although it still plays on those original channels, a fine example of this traditional format may be experienced on the family-oriented Talk City Network, on channel #Games-ABC. Immediately one would recognise the method of play as virtually the same between the two mediums. Acrophobia is itself a glorified IRC game (as the nature of the chatbox reveals), only with a fancy façade to make it more aesthetically appealing.

Acrophobia'a room design is based on an obscure, awkward, homemade IRC client called IGM, which was used by some IRC gamers. Its efficiency was overhauled and the overall design adapted to become the Acrophobia gameroom environment with which we are all familiar.

I enjoy playing Acrophobia, and have spent many enjoyable evenings with buddy IMGleeful and our fellow acrophytes.

But, alas my friends, the world of Acrophobia is frought with spoilsports and nuisances, ready to ruin anyone's good time. This site is dedicated to the documentation of the most common and persistent among these.

Ladies & Gentlemen: