ARRRRRRRR!!!!!
Sit back, me hearties, and I'll tell you a tale that'll make your heart pound!

It concerns me good friend and the saltiest seadog what ever sailed the seven seas: Captain Blood. Whilst patrolling the good ship Internet, the Captain happened across an amusing way to pass the weary hours that surely beat re-reading the ship's logs!

'Twas a game, friends, called Acrophobia.

The Captain first found this game on IRC whilst searching out an errant parrot. Within moments our Captain realized he had found a buried treasure. His naturally sharp wit was well-suited to this mind-challenging game. His opponents begrudgingly recognized his great talent to string words together on that medium and he won many a duel...

...But all was not good on the IRC version. There were many rogues and villains who did not believe in fair play nor in clean play. In disgust the Captain (and meself) left Acrophobia on IRC.

'Twas a sad day indeed.

But our Captain is a very resourceful pirate and not too long ago, his forbearing paid off! Whilst on patrol, good Captain Blood discovered the Acrophobia site run by Bezerk. What joy there was amongst the crew that night! Extra rations of ale and rum were passed around that night, I can tell you!

The Acrophobia site has proved to be a big hit with the Captain and the crew, however, the rogues and the villains continue to appear to try and spoil the fun.

The Captain will have none of this, as many will attest to. Many a fool has been made to walk the plank by the good Captain for using rough language, speed cheating, but mostly for rude and inconsiderate behaviour, most notably the young scamps who enter the room and immediately ask for vital statistics. By the ghost of Bluebeard, we cannot countenance what one's age, sex or location should have to do with one's ability to play the game!

The Captain can be found enjoying the game and safeguarding it from the blackguards who feel they can interfere with impunity. ARRRRRR, not so! When rogues appear, the Captain has the plank ready for a good dunking for them. If that doesn't do it, a parchment containing their erroneous deeds is forwarded to the folks at Bezerk by swift carrier pigeon (we would use a parrot but they don't take to carrying messages that well).

The fun and pitfalls of the game are herein described in detail. Study them well, mateys, and ye'll be sure to have a splendid time on Acrophobia!

Sincerely,

IMGleeful
First Mate, Main Deckswabber
& Plank Holder Extraordinaire